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However, it was unique in that it contained not only adventure-game elements but also a combat system borrowed from tactical combat games such as Tactics Ogre.
Since the late nineties, there has been a trend towards better storytelling in mainstream bishōjo games.
Faced with the threat of being forcibly censored out of existence by the government, in 1992 the bishōjo game industry formed the Computer Software Rinri Kikō (meaning "Ethics Organization for Computer Software", and often abbreviated EOCS or Sofu-rin), setting industry guidelines for acceptable content and packaging.
This organization tamed down the most objectionable content in the "wild west" of the 1980s.
Bishōjo games are similar to Choose Your Own Adventure books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows. Bishōjo games began to appear in Japan in the beginning days of personal computers.
The first bishōjo game commercialized in Japan appeared in 1982 as Night Life by Koei.
The game caused debate in the Japanese parliament and was eventually recalled and re-released with the most controversial scenes removed.
The industry gradually moved away from proprietary Japanese hardware to the burgeoning DOS platform, and then later in the decade to Windows.
However, low sales make it likely that other companies will stick with the traditional 2D graphics.The main consoles used for bishōjo games in the nineties were the Sega Saturn and Dreamcast.More recently the Play Station 2 has been the console of choice with a growing number of games for the Play Station Portable and Nintendo DS handhelds.Thus free from controversy and fueled by continuing improvement in technology, in the 1990s the bishōjo game industry underwent a decade-long boom.The first major title of the 1990s was Tokimeki Memorial.